BUEN FIN DE CUATRIMESTRE...!! A DISFRUTAR DE ESTAS MERECIDAS VACACIONES.. NOS VEMOS EL PRÓXIMO :)

martes, 22 de septiembre de 2020

Building Cities!

What's going on everyone!?


Today for the #2019gameaday challenge I played a solo game of Carcassonne on the mobile app with 2 AI and actually won!

It was a good game and very close until the ene but some wisely placed farmers ended up winning me the game!

As one of my favorite games I don't think I'll ever get sick of this one!

As always, thank you for reading and don't forget to stop and smell the meeples! :)

-Tim

lunes, 21 de septiembre de 2020

Keeping Up With KeeperRL: Alpha 28 Released, Improves Mod Support


It has been a while since we last spoke of KeeperRL. The hybrid blend of dungeon building sim with roguelike features seems to be doing rather well, with a growing community and regular progress updates. The latest alpha has just been released, and this time it has a flavor for modding.

Aside from the regular bugfixing and gameplay improvements, this build adds upgraded mod support and an in-game downloader for community content. As with most roguelikes, the developers seem to have realized customization is key to maintain community engagement, a very positive assessment in our regard. You can read the full changelog here.

For those who are not reminded, KeeperRL comes in two versions: a gratis package with plain ASCII graphics and no sound, and a commercial package including pixel art graphics and soundtrack, available for 12.99 EUR on a variety of digital stores. The program code is entirely Free Software, licensed under the GPLv3.

Code license: GPLv3
Assets license: Proprietary (commercial version), CC-BY-NC-SA 4.0 (gratis version)

sábado, 12 de septiembre de 2020

People Behind The Meeples - Episode 233: Sandy Petersen

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Sandy Petersen
Location:Rockwall, Texas
Day Job:Game designer is the only full-time job I've ever had as a grown-up.
Designing:Over ten years!
Webpage:petersengames.com
BGG:Just search for my games. They're all there.
Facebook:facebook.com/PetersenGames
Twitter:@SandyofCthulhu
YouTube:Sandy of Cthulhu
Instagram:@PetersenGames
Find my games at:Petersengames.com; Amazon; Miniature Market; and your FLGS
Today's Interview is with:

Sandy Petersen
Interviewed on: 6/4/2020

This week's interview is with Sandy Petersen. Sandy is probably the most prolific designer I've featured in this interview series so far. Sandy has been designing games of all sorts since 1980, including RPGs, video games, and board games. Read on to learn more about Sandy's projects, past, present, and future!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Over ten years!

Why did you start designing tabletop games?
I backed into it by accident, while looking for a job to support my family while attending graduate school. Liked working at Chaosium so much that gaming, my avocation, became my vocation instead.

What game or games are you currently working on?
A tactical game about starship combat, a co-op game about exploring ancient terrors, and a team game called Dinosaur 1944 about dinosaurs vs. army men.

Have you designed any games that have been published?
I have designed many many games that have been published. Am I supposed to list some of them here? The Call of Cthulhu RPG, the Ghostbuster RPG, Doom, Doom 2, Quake, Age of Empires series, Cthulhu Wars, Planet Apocalypse, Glorantha: The Gods War, etc.

What is your day job?
Game designer is the only full-time job I've ever had as a grown-up.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
At home.

Who do you normally game with?
One of my three gaming groups! Or my adult sons when they're in town.

If you were to invite a few friends together for game night tonight, what games would you play?
We sometimes play a tabletop RPG, and sometimes playtest one of my upcoming board games. Every few months we play something else.

And what snacks would you eat?
We have kind of a contest to bring in weird stuff from Asian markets, but we also eat pistachios, chips & salsa, order in Chinese or pizza, etc.

Do you like to have music playing while you play games? If so, what kind?
We do not normally play music while we play games, unless it's relevant to the game.

What's your favorite FLGS?
Boardwalk Games in Dallas TX

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
My current favorite is always whatever game I'm focused on finishing up. The least favorite game I still enjoy is probably Feast for Odin. I enjoy playing it but never ever win. Argh. Worst game I ever played was the old EA game Arctic Fox. You played white tanks. On the tundra. In a blizzard. Ecch. Makes me snowblind just thinking about it.

What is your favorite game mechanic? How about your least favorite?
Not sure if it counts as a mechanic but interesting asymmetry is always fun. My least favorite "mechanic" are games that force you to earn the right to have fun. I prefer the very first game turn to have interesting decisions.

What's your favorite game that you just can't ever seem to get to the table?
World in Flames. Its major drawback is it takes about 6 months to play.

What styles of games do you play?
I like to play Board Games, Card Games, RPG Games, Video Games, Other Games?

Do you design different styles of games than what you play?
I like to design Board Games, RPG Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Theme is number one. The mechanics are draped over the theme.

Have you ever entered or won a game design competition?
I've won awards for my games, but I didn't submit them myself. Does that count? I'm an Origins Hall of Famer and got picked for two entries in Hobby Games' Best 100.

Do you have a current favorite game designer or idol?
Shigeru Miyamoto. Man I'd have loved to be a fly on the wall when he was trying to pitch Pikmin to his team.

Where or when or how do you get your inspiration or come up with your best ideas?
Well one interesting source is that I am plagued with nightmares. During the nightmare I hate it (wouldn't anyone?), but when I wake up I am often able to take ideas from that dream into a game.

How do you go about playtesting your games?
I construct a prototype and take it the rounds of my three playtest groups. When possible I create a "how to make this game" playtest folder and post it to fans on my company forums for feedback.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I am solidly a team player.

What do you feel is your biggest challenge as a game designer?
The occasional wall I hit when I'm working on a game and it is not doing what I want it to do. I hammer my head against that barrier for days, sometimes weeks. Once for months. It's awful when I'm not making progress and have to keep redesigning and redoing the entire game from scratch.

If you could design a game within any IP, what would it be?
Godzilla

What do you wish someone had told you a long time ago about designing games?
Almost zero of the games you publish will be based on your original idea. But that doesn't mean you can't take that idea and make it your own.

What advice would you like to share about designing games?
99% of teenagers are incapable of giving useful feedback. You can get good information from pre-teens or from adults. Something goes wrong in a teen's brain.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Lots. Call of Cthulhu, Runequest, Doom, Quake, Age of Empires, Cthulhu Wars, Planet Apocalypse, etc.
Games that will soon be published are: Invasion of the Brood - a two-player game about an attempted conquest of modern-day Earth by mind-controlling aliens. Dinosaur 1944 just completed crowdfunding at the end of June.
Currently looking for a publisher I have: I own my own publishing house. I guess I could count the games I'm trying to get published in other languages partnering with foreign companies.
I'm planning to crowdfund: A tactical space combat game
Games I feel are in the final development and tweaking stage are: A more transportable version of my Cthulhu Wars game
Games that I'm playtesting are: A co-op horror game with separate chapters and settings ranging from a Yellow Sign rave, to an invasion from an advanced underground human civilization.
Games that are in the early stages of development and beta testing are: A major return to roots for me - a whole new roleplaying game.
And games that are still in the very early idea phase are: A team effort with me and my son to create a strategic worldbuilding game in a fantasy universe.

Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
nope.

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Old Trek. Dr Pepper. Well I owned a VHS ...

What hobbies do you have besides tabletop games?
history, movies, zoology

What is something you learned in the last week?
The future existence of Roko's Basilisk. I urge you not to look it up. Seriously.

Favorite type of music? Books? Movies?
I have extremely broad views on music. Right this second I'm listening to country western, but yesterday it was Mongolian throat-singing. Favorite books are mostly non-fiction history or science but I do love a good horror, SF, or mystery. Favorite movies are almost all horror films. Got hooked on those at 6 years old, after watching Day of the Triffids.

What was the last book you read?
Riddle of the Sands by Erskine Childers, written in 1903

Do you play any musical instruments?
I played the viola and piano in my youth.

Tell us something about yourself that you think might surprise people.
I am a faithful practicing Mormon.

Tell us about something crazy that you once did.
I quit a six-figure job with a guaranteed future to found my own business. It totally failed. Later I founded another business, Petersen Games, which is still in operation.

Biggest accident that turned out awesome?
I did a crowdfunder for a digital game about Cthulhu and it was a colossal flop. My partners urged me to try again, but as a tabletop game. I knew for a fact it could not succeed, but they tricked me. It was Cthulhu Wars.

Who is your idol?
Ulysses S. Grant

What would you do if you had a time machine?
Head straight back to the Permian, when monsters ruled the earth.

Are you an extrovert or introvert?
I enjoy other people, but over time feel drained and enervated by this, so I am an introvert. My oldest son is energized and invigorated by being around people and can't understand why I have to build up my resources before attending conventions or doing seminars.

If you could be any superhero, which one would you be?
I think I'd make a way better Green Lantern. For an ability that relies upon your creativity to work, Hal Jordan sure seems unimaginative at times.

Have any pets?
I have always owned pets, ranging from snakes to geckos to rats to ferrets to cats to solpugids. Currently have two mongrel dogs.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
All traces of how to operate a totalitarian state.

If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
Hey dad! Your tattered old book from 1942 got me into this career when I read it at the age of 8. Thanks!

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

I read every review. I rejoice in the good ones. I agonize and obsess over the bad ones.

The deepest game ever created was Culdcept Saga, a little known Japanese combination of MtG & Monopoly for the XBox 360. Now you know.




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Revisiting Old Titles -- Reading Railroad And Exhibit Playtests

Every once in a while I review The List and take stock of my active, back-burnered, and abandoned game projects. Early this year, in an effort to make progress on some of the stale games, I solicited co-designers - this has borne fruit in a couple of cases:

Kilauea was picked up by Thiago Jabuonski, who follows this blog. He had some great ideas to revive that, one of my oldest designs on the list. He made some prototype files of his new version, and I imported them into Tabletop Simulator, and we're going to meet online this week to discuss it.

I've probably posted before about Mike Brown coming on board for Automatown, and he made some big strides forward. I've played his latest version with my testers on the TTS mod he made for it, and he entered it into a contest recently where it unfortunately didn't fare too well in the first round.

And I've definitely discussed how Rick Holzgrafe has helped immensely to bring Apotheosis from pretty-well-thought-out-idea to basically-finished-design (to the point I've pitched it to a couple of publishers).

In addition to getting co-designers on board for some of my old games, I have decided to revive some of my old favorites on my own as well. At the tail end of last year, I finally revisited the first real design I ever worked on: All For One. It was fantastic to get that one back to the table and fix some niggling problems I've had with it for literally years!

More recently I got another couple of old favorites back to the table: Reading Railroad, and Exhibit: Artifacts of the Ages.

I had a rare playtest opportunity with Michelle a few weeks ago, so I brought out Reading Railroad for the first time since probably 2008 when I submitted it to the KublaContest (it didn't go over well in the contest as I recall). The rulebook in the box didn't sound quite like I remembered it, so we played the way I remembered -- I'm not sure that made any real difference though. The game went OK, but revealed a few things worth changing, or at least looking into:
* I could use some more buildings (like Factories) that do different things. As Factories are "size 4" (they take up 4 City Tile spaces), perhaps I should have a building of each size 1, 2, and 3 as well. I may be over enamored with symmetry :) I'm sure I could figure out 3 more effects to add... for example, "treat one of your City Tiles as wild." 
* Maybe allow buying ANY letter, not just vowels. This would make the word building even more forgiving, but it would still be much more efficient to use the tile you've drawn. This could even be a building effect!
* Instead of 1 letter per turn, players should probably draw at least 2 -- that would speed up the recharge and make the game more consistently fun, I think. You'd still get additional letters for every 4 City Tiles you have collected.
* Michelle suggested having multiple different endgame word sets, which could be worth doing, though I'm not sure if it will actually change the game at all.
* I'm unsure whether it would be better to "take 1 City Tile from each city you add to your network" or "take 1 City Tile each tine you build track" (this was the rulebook discrepancy I mentioned). The implication of the former is that you can get 2 City Tiles in a turn by starting a new network, but you can never get 2 Tiles from the same City, which might be annoyingly frustrating. The implications of the latter are that you CAN get 2 tiles from the same city, but only ever 1 Tile per turn.

I enjoyed playing this one again, and having made a TTS mod for it, I was excited to play it with my playtesters as well. Sadly, a TTS error made it so I couldn't play Reading Railroad with my playtesters after all, so last weekend when I got the chance to playtest, I revived another old game instead: Exhibit!

Exhibit is kind of a finished game, I even signed it with a publisher at one point (7 years ago!), but it never came out due to dumb reasons. At this point I think it's been long enough, it's time to revive this one, and maybe see if I can't get it signed once again!

I played Exhibit with Dave and Aaron on Saturday, first time since 2014. The game still worked, went well, and felt good. I've been hemming and hawing over the Art effect (+1vp vs +2vp), unsure whether one is too little a reward to matter or the other is so much it will destroy the set collection mechanism. During this last game, I thought of an alternative... instead of additional points, maybe art should score as if the set had +1 tile. This would make art worth +2vp on a 1-tile exhibit (on par with what I was already considering), and +3 or 4 on a bigger exhibit. This might overvalue Art in the late game, but I'm not sure that's necessarily bad. I'll give that tweak a try next time I play, but other than that, I think this game could be considered finished.

viernes, 4 de septiembre de 2020

Dona Nobis Pacem And Final Fantasy X

At Holy Mass as the priest holds the Sacred Host in His Hand, he strikes his breast three times saying-

Lamb of God Who takes away the sins of the world, Have mercy on us
Lamb of God Who takes away the sins of the world, Have mercy on us
Lamb of God Who takes away the sins of the world, grant us peace

This moment occurs just after Sacred Host is broken, one of the moment which mystically shows forth the Sacrifice Our Lord offers on the Cross and that His perfect sacrifice has been accepted to grant us peace- peace between humanity and Almighty God in the New and Everlasting Covenant. 

Holy Mass renews this sacrifice it brings this Once and For all sacrifice into the here and now, God uses the rites of the Mass to intersect history anew with this One Sacrifice, bringing its efficacy, applying its merits to those who are present and who have interiorly united themselves to the sacred rites.

He does this through His Sacred Priesthood- those to Whom He Himself gave the command, 

"Take this, all of you, and eat of it, for this is My Body which will be given up for you- do this as a memorial of Me", a sacred rites, through which, according to St. Paul, "you are proclaiming the Lord's death, until He comes".

This brings me to the thought, which I have shared previously, about "the calm" of Final Fantasy X.

When the final summon is made, when the summoner gives his/her life in sacrifice, sin is defeated, the evil monster is chained up once more, and a period of peace is given to the world.

Let's skip the fact that as the plot of FFX develops the whole Yevon religion is revealed to be a sham, but the fact of the matter is, the final summonings did bring calm, and this was because of the self-less courage of the summoners.

Here is the extract from X about The Calm, only watch the first 5 mins, after that it moves on. 


Notice the desire for this Calm that the people have, and the language used, it is the period of peace during which people can raise their families without fear. The calm that parents long for the safety of their children, and children so they can be free from nightmares and sleep peacefully in their beds.

Maybe we need to try and see the Sacrifice of the Mass like this- in attending Holy Mass, in being there at this Have Mercy on us! Have Mercy on us! Grant us peace! The period of calm is ushered in to our lives, it envelops us, we are surrounded in Our Lord's merits mediated through the Holy Sacrifice- the Final Summoning. 

This doesn't mean we won't suffer from illness, it doesn't mean endless prosperity, but neither did the final summoning in X, but what it means is freedom from sin, from the power of the Devil, and for those who are living in the state of grace, the promise of Eternal Calm, of which this present time will just be a foreshadowing.

With these thoughts in mind-- Introeamus ad altare Dei.



domingo, 30 de agosto de 2020

Los Mejores Programas Para Recuperar Vídeos Borrados Del PC Y Móvil

Estamos en el siglo veintiuno donde la tecnología se ha hecho notar y sigue transformando y evolucionando de manera exponencial al mundo entero. Tanto así, que ya puede llevar un super ordenador en tu bolsillo y no se diga de algunos smartphones, que sin duda son los aparatos con mejor desarrollo en la actualidad y por supuesto los que están por llegar que relativamente serán sorprendentes.
Esto significa que detrás de todos estos inventos grandiosos, también se crearon software capaz de recuperar información ya eliminada de los diferentes sistemas como: Windows, Android, iPhone y otros. Son aplicaciones muy potentes que pueden extraer información ingresando a la raíz oculta de cualquier dispositivo seleccionado por la persona. Y en este post queremos relacionar las mejores opciones para que pueda redimir de manera rápida cualquier archivo que por error hayas eliminado.
https://www.dominatupc.com.co/
Este inconveniente se presenta a menudo en dispositivos móviles, que por un simple descuido terminamos eliminando archivos importantes, ya sea vídeo, fotos o algún fichero valioso. Por suerte existen numerosas herramientas las cuales vamos a presentar a continuación.

Cómo recuperar Vídeos y más borrados del ordenador

En esta selección, nombramos los más populares y porque no decir que sin duda, los mejores para este tipo de tarea. 
Tenorshare UltData
Un poderoso asistente que te ayuda a salvar los datos borrados y en algunos casos cuando has formateado el PC. También recupera archivos eliminados de tarjetas de memoria o dispositivos extraíbles.
Recoverit Data
Permite escanear de manera rápida tu dispositivo para luego mostrar una vista previa de todos los archivos recuperados como: Fotos, Vídeos, Audios, documentos y más.
MiniTool
Un software gratuito de recuperación detallada que facilita el rescate de cualquier archivo en diferentes situaciones de perdida de datos, como ocasionada por virus, eliminación del disco duro o error del mismo.
EaseUS
Con amplia disposición para rescatar cualquier archivo, este software está diseñado para recuperar datos de dispositivos extraíbles realizando un escaneo profundo sin destruir y garantizando resultados óptimos.

Recuperar Vídeos y más, borrados en Android

Una aplicación que te ayuda a recuperar fotos, imágenes, Vídeos, archivos de todo tipo. Además, te permite liberar espacio de almacenamiento en tu dispositivo de forma automática.
Una App desarrollada para recuperar vídeos, con resultados precisos y rápidos. Es importante aclarar que solo recupera aquellos vídeos que hayas eliminado después de instalar la aplicación.
Cómo el nombre lo indica, se trata de alcanzar archivos de audio y vídeos que ya no estén en el dispositivo y recuperarlos de manera satisfactoria.
Con una interfaz amigable esta App es responsable de extraer vídeos que por error ya no estén en su teléfono. La recuperación se realiza después de haber instalado Recovery.
No dudes en probar alguna de estas aplicaciones si presenta este tipo de contratiempo. Pero sería muy indispensable tener un as bajo la manga y para ello recomendamos que el dispositivo lo sincronice con Dropbox o Drive para que tengas una copia de cualquier documento en la nube, de esta manera podría tener a la mano todos sus archivos, incluso si rompes el móvil o lo pierde. También te puede interesar: (Cómo recuperar datos de manera segura)


Related news

How To Recover Files That Are Deleted From Recycle Bin

How To Recover Files That Are Deleted From Recycle Bin

How To Recover Files That Are Deleted From Recycle Bin

How To Recover Files That Are Deleted From Recycle Bin

Well, Windows users have a bad habit of removing files from recycle bin. Deleting useless files from Recycle Bin helps a user to save some storage space which can improve the speed of a computer. However, Windows users do that more frequently and later regret. Actually, Recycle Bin is a place from where we can get back our deleted files and folders.
Sometimes, we accidentally delete our important files and folders and due to some reason we lose them from Recycle bin too! At that time, we search for recovery methods. Well, there are many methods available over the web which can help you to recover deleted files from computer, but, when it comes to reliability, nothing can beat EaseUS.

What Is EaseUS Data Recovery Wizard?

EaseUS is one of the leading software providers which is known for its data recovery programme. EaseUS offers some free data recovery software that can help you to recover deleted, formatted or lost data from PC, laptop or removable device easily and quickly.
One of the best thing about EaseUS is that it provides tools for recycle bin recovery which can help you to get back files that you have deleted from the Recycle bin itself. EaseUS Data Recovery Wizard free can easily recover lost files, pictures, documents, videos and more from deleting, formatting, partition loss, OS crash, virus attack and other data loss cases.

How To Recover Deleted Files?

If you are struggling to get back your lost data files, then here is an easy data recovery method which will help you to get back deleted files on your computer. Below, we are going to share a mini guide on how to use EaseUS Recycle Bin Recovery to get back your deleted data.
Step 1. First of all, you need to download and install EaseUS Data Recovery Wizard on your Windows computer and then launch it normally. You need to select the location where you want to scan and then click on 'Scan'
Step 2. Now, wait for few minutes until the tool finishes scanning your drive. The tool search for files that got deleted or cleaned from the Recycle Bin.
Step 3. Now it will show you files that you can recover. Here you need to click on the file which you want to recover and click on 'Recover'
That's it, you are done! This is how you can use EaseUS data recovery to get back your deleted files on your computer.

Benefits of EaseUS Data Recovery

Well, the data recovery tool provided by EaseUS comes with many benefits. It can not only recover accidentally deleted files, but it can also recover data in case of Virus Attacks, Hard Disk Damage, OS Crash etc.
You can also use this awesome data recovery wizard to recover deleted files from External Disk, USB Drive, Camcorder, Mobile Devices, Zip Drive, iPod, Music Player and more.
Overall, this is one of the best data recovery tools you can have on your Windows computer. EaseUS Data Recovery also has a free version with restricted features. Overall, this is a stress-free solution to get back your deleted files

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