BUEN FIN DE CUATRIMESTRE...!! A DISFRUTAR DE ESTAS MERECIDAS VACACIONES.. NOS VEMOS EL PRÓXIMO :)

martes, 2 de abril de 2019

Gobliiins - Into The Fire

By Ilmari


Statue of Serenity - made by Joss Whedon?


Or maybe it is a statue OF him?


The level with the Buddha-look-alike was another one where I had to proceed by trial and error. I'll just quickly run through the essentials. If you really squint your eyes, you might see a faint X on the ground at the right side of the screen. By first putting the stone on the left to the X and then asking Hooter to enchant it a ladder to the statue was created.


It looks like they could have just jumped on that floating island

Hooter could turn one of the palms on the island into a pickaxe. Where should it be used?


That's where the pendulum was useful

Digging at the spot where pendulum moved led to the lair of the dragon Gemellor.


Its treasure is laughable: one chest and a cup

The room was, predictably, full of dangers.


Dwayne just keeps tripping on objects that could be easily circumvented


That's what you get when you go too close to a fire breathing dragon


The old "monster disguised as a bridge" trick

The bear trap was easily dealt with. BoBo just hit the pile of logs, releasing one log from the pile, and Dwayne then used the log to set the trap off.

For the monster trap I had to make a request for assistance, and as Mister Kerr revealed, it required more than usual amount of moon logic. Firstly, Hooter had to magically float the small red bag closer from dragon's lair, so that Dwayne could reach it, Secondly, Hooted had to turn the log into a can of deodorant. The bag was full of seeds, which at a proper part of the screen worked as a bait for a jumping foot, which was killed with the deodorant.


You have to see it to believe it

The foot had to be still roasted in the dragon's fire and then fed to the bridge.


Here boy, eat!

With this bit of moon logic behind me, I was now able to fetch a dagger, which also needed the touch of dragon's fiery breath.


Back again

The final destruction of the voodoo doll involved a mystical ritual.


Setting the Statue of Serenity on fire with my dagger


Burn you evil doll!

The result of incinerating the doll was a key. The key could be inserted in the statue's ear, making it a teleport.


Beam me up, Serenity!

The goblin king was saved, but I still have to look for something called the ultimate weapon, probably for the sake of beating the wizard Niak. We'll see how that goes in the next post.

Session time: 6 hours
Total time: 15 hours 30 minutes

The Falling Sky (Tradecraft)

There is the perception and certainly some anecdotal evidence that there's a correction taking place in the board game market. Publishers are feeling it and stores are certainly feeling it. It's not that there isn't a huge plethora of great games, because  there is A HUGE PLETHORA OF GREAT GAMES. Oh dear lord are there an awful lot of great board games right now. The games are great, but there are simply too many. Or in economic terms, there is too much supply for the existing customer demand, with the modern caveat of from me, and at full price.

As retailers, we are always on the look out for great games and we are trained to order deeply when we find them. Otherwise, the game is gone in moments and those with the deepest pockets make the most money. Some would say this is the only way to make money selling board games. You buy deep or you go home. So we buy for the duration. How many titles do we buy? We buy the good ones. How many is not a question we normally ask.

There is no simple mechanism for managing inventory for a department, keeping it in its lane. I use and evangelize the retail tool, Open to Buy. I budget for the entire store with Open to Buy. The complexity of budgeting by department is something better handled by software. That's not to say I won't attempt to make such a spreadsheet, only that it's near impossible to get small hobby retailers to use a basic OTB spreadsheet and most are certainly not going to divide up purchasing by department. That's like preaching pivot tables to cave men (note I don't know how to use pivot tables).

That leaves us where we are now, with many retailers deeply overstocked on product that will never be bought at full price. How deep depends on the other thing I like to preach about, performance metrics. I am certainly one of those retailers beset by fantastic games nobody is buying, but my quarterly inventory performance analysis, usually related to turn rate metrics (or sales per square foot or GMROI), means my problem is a Q4 problem, rather than a 2018 problem. A lot of retailers are using Black Friday to exhaust port stuff I haven't seen in my store for many moons, and it's frankly too late. Good for them, but the crisis could be averted by a regular culling of the herd.

My point in all this is we have tools to keep our stores running smoothly in both the buying (Open to Buy) and inventory management (turn rate analysis). Now all you have to do is thread the needle and master the the rare independent game store skill.... selling. Buy smarter, manage better, sell the hell out of that cardboard.

lunes, 1 de abril de 2019

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